Melbourne Quarter immersive model

March 4, 2018
Studio Magnified and Unsigned interactive tools and displays for Melbourne Quarter included a physical/digital context model, an interactive projection wall, VR 360 applications for headset and iPad, a dynamic multi-display video wall, and custom display software and operating hardware to enable intuitive interactive engagement. Learn more: http://bit.ly/2I7trv9
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Fishermans Bend Catalyst Site
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